![]() ![]() A new branch of society research has been created, with new technologies revolving around the study and use of minor artifacts to create unique ship components, starbase modules and planetary buildings.Completed Archaeology Sites and Precursor Anomalies now have a chance to spawn Minor Artifacts Deposits.Archaeotechnologies feature added to Ancient Relics DLC. ![]() Science Ships may cloak to explore beyond closed borders, gather intel from other empires’ planets, and boost cloaking detection of a starbase.Military Ships cannot be detected by normal sensors, may ignore closed borders as long as they remain undetected, and can decloak to ambush hostile ships.Up to 10 levels of Cloaking/Cloaking Detection, with smaller hulls being easier to cloak than larger hulls.New Civics allowing early jump drive based exploration at the cost of starting without Hyperdrives:.12 new Insight Technologies added - A new category of techs gained from observed Pre-FTLs.Ocean Paradise (Requires Aquatics Species Pack).Pre-FTL civilizations can have a small chance to spawn with one of the following origins:.Added Pre-FTL Hiveminds (requires Utopia + First Contact). ![]()
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